
You'll be able to see what the game demands for play in its current state, but again, we are holding off on component recommendations until a more finalized state has been reached. The game isn't done and has yet to undergo performance optimizations and official driver support, so we won't be recommending the usual “best graphics cards for ” this time, as we usually do in our game benchmarks. GPU performance in the race, delta performance scaling on ArcCorp and in the hangar or free flight, and talk methodology.

Racing, free flight, and dog-fighting are in one module (Arena Commander), the Hangar stands alone, and online testing with ArcCorp and Crusader were just released.įor our Star Citizen video card benchmark, we look at GPU vs.

We decided to conduct a test of our own, specifically looking at GPU performance and preset scaling across multiple “game modes.” Right now, because the pre-release game is comprised of several disjointed modules, there's no one “Play Star Citizen” button – it's split into parts. There's not much in the way of gameplay just yet, but Alpha 2.0 has been made available to all backers for initial bug- and stress-testing. This release gives players the first glimpse of the game's open world intentions, presenting environments forged in Sci-Fi influence. Cloud Imperium Games' Star Citizen achieved a major milestone with the distribution of its Alpha 2.0 package, allowing multiplayer exploration in addition to existing dog-fighting and free flight.
